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QUUR

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Quick Specifics

Genre: Action/Adventure, Story-based

Platform(s): PC

Development Environment: Unity3D

Project Background

Quur is a game made by some of the 5th year students (2015-2016) of Supinfogame, Rubika (located in Valenciennes, France) for their final year project. My school (at that time), Nanyang Polytechnic, sent some of us to intern for Supinfogame's final year projects. When we arrived, the game was already in the mid-production/polishing phase.

Game Synopsis

Quur is a 3D action adventure game, in which your actions have a direct impact on the environment and the creatures. The world revolves around a colorful liquid, the Color, that acts as both the life and power source for the creatures of Quur and yourself. By using Color, you can either fight your way through the world, and watch how you're slowly destroying it, or try to understand how the creatures behave, and embrace Quur's ecosystem.

Work Contributions

For this project, I participated as an assistant game programmer, and my main task was to help optimize the game in the form of a level streaming system. I set up a giant bounding box for each level in the game and had a script that loaded/de-loaded a level based on the player's position to the bounding boxes. I.E: if the player is too far from a bounding box, that level will de-load, if the player is close enough to a bounding box, that level will be loaded (if it isn't already loaded).

Another part of my contributions was helping the game designers. I helped place colliders on a lot of the game's environment (game border colliders/environmental asset colliders/etc) as my team's designers needed help.

Gallery

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