top of page

Dichroanomaly

Quick Specifics

Genre: 3D Puzzle-Platformer

Platform(s): PC

Development Environment: Unity3D

Project Description

Dichroanomaly is a game that I created by myself during my final semester in Nanyang Polytechnic. My cohort and I were given total freedom to create something by the end of the semester, be it a game, or a tech demo, or maybe a game engine/framework. I really wanted to try out creating shaders in Unity3D and so I created this game. This build features a colourblindness shader with 7 types of colourblindness that I made (after some online learning).

This game had quite a big scope initially so I lowered it down to fit within the specified time frame, but some features that I would have liked to implement would be more levels and interactables, more shaders, a multiplayer mode, and maybe a story.

Game Synopsis

Navigate through the rooms and chambers as part of a test, solving puzzles in said rooms. However, after passing through a seemingly harmless force field of some sort, your vision seems to have been altered slightly. Alas, you notice that your colour vision has been changed upon passing through these force fields. Now you have to try and navigate your way out of this place, with a "handicap". But you slowly notice that this "handicap" isn't really much of a hindrance than it is a help.

Work Contributions

I did this project by myself, though with the help of some free assets from the Unity asset store and the standard assets packs that came with Unity mainly for level building.

Some highlights of this work:

- Interactables: Waypoint-based moving platforms, disappearing platforms, cubes, interactable pads, checkpoints

- Systems: UI manager, Level loading system

- Shaders: 7 Colourblind shader types, "force field" shader

Gallery

bottom of page