ABOUT ME
Hi there! I'm Job, an Audio Engineer and previously a game programmer, currently based in Singapore.
I've been involved in the games industry for a few years including my programming education, and have recently started my adventure in the world of audio. I am currently freelancing after having interned with GRYD for a year as an Audio Editor and Production Assistant.
Currently I'm offering Audio Post Production Services such as audio editing and sound design, and Music Production Services such as vocal timing and tuning.
I'm always working on improving and learning new things, so let's work together!
Audio Knowledge
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DAWs - Pro Tools, FL Studio
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General
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Engineering for recordings (VO/ADR/Foley/Instruments)
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Audio Post Production:
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Audio Editing (DX/SFX/BGs/MX)
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Sound Design (SFX/BGs)
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Mixing
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Performing Foley
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Music Production
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Songwriting
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Vocal Timing/Tuning (Melodyne)
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Arrangement
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Mixing
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Music Theory
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I play the Flute!
Game Development Knowledge
Programming Languages:
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C# Scripting
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C++
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Python
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Slight Knowledge of Web Languages (HTML/CSS/PHP/Javascript)
Softwares/Engines/Etc:
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Unity
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Slight Experience in Unreal Engine 4
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Slight Experience in Wwise & FMOD
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OpenGL/C++ Engine Usage
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Adobe Tools (Photoshop, Illustrator)
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Video Editing with Davinci Resolve