ABOUT ME
Hi there! I'm Job, an Audio Engineer and previously a game programmer, currently based in Singapore.
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I've been involved in the games industry for a few years including my programming education, and have recently started my adventure in the world of audio. I am currently freelancing after having interned with GRYD for a year as an Audio Editor and Production Assistant.
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Currently I'm offering Audio Post Production Services such as audio editing and sound design, and Music Production Services such as vocal timing and tuning.
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I'm always working on improving and learning new things, so let's work together!
Audio Knowledge
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DAWs - Pro Tools, FL Studio
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General
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Engineering for recordings (VO/ADR/Foley/Instruments)
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Audio Post Production:
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Audio Editing (DX/SFX/BGs/MX)
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Sound Design (SFX/BGs)
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Mixing
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Performing Foley
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Music Production
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Songwriting
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Vocal Timing/Tuning (Melodyne)
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Arrangement
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Mixing
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Music Theory
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I play the Flute!
Game Development Knowledge​
Programming Languages:
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​C# Scripting
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C++
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Python
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Slight Knowledge of Web Languages (HTML/CSS/PHP/Javascript)
Softwares/Engines/Etc:
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Unity
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Slight Experience in Unreal Engine 4
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Slight Experience in Wwise & FMOD
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OpenGL/C++ Engine Usage
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Adobe Tools (Photoshop, Illustrator)
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Video Editing with Davinci Resolve